Conway's Game of Life
Create patterns of "population" cells and watch them evolve over generations following the rule of Conway's game of life.
INSTRUCTIONS:
Left Click (and drag) - Select cells
Right Click (and drag) - Deselect cells
W - Start simulation
E - Stop simulation
Spacebar - Reset
Escape - Return to Main Menu
EXPLANATION:
The Game of Life is an example of a cellular automaton and a zero-player game devised by the British mathematician John Conway in 1970. It takes place on a two-dimensional grid in which cells can be ‘on’ (alive) or ‘off’ (dead), and is defined by a set of rules that jointly determine the state of a cell given the state of its neighbours. Following specification of an initial configuration, patterns evolve over time across the grid requiring no further user input (thus ‘zero-player’).
One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
Rules or conditions of the Game of Life:
1) Any live cell with two or three live neighbours survives.
2) Any dead cell with three live neighbours becomes a live cell.
3) All other live cells die in the next generation. Similarly, all other dead cells stay dead.
P.S. This is just a short project I took up today since I was bored :P. Have fun creating patterns and watching them evolve.
Status | Released |
Platforms | HTML5 |
Author | Strix Vision |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Math, pattern, zero-player |
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